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You Didn't Leave

You Didn't Leave

A while back I wrote Leaving the Community, Not the Hunt. The argument was simple. The hunt is great. The wider community around it has rotted. I'm out. I unfollowed every Monster Hunter category on Twitch, cut ties with the parasocial sludge, the meta worship, the gatekeepers, the streamers using MH as a stepping stone. Then I went back to hunting. Solo when I needed it, with the handful of people who got it when I had them.

I stand by every word of that piece. I'm still out. I'm still hunting.

But there's a different version of "leaving" that I want to write about now, because it's the inverse and it's been wearing me down for months.

Two failure modes, one rotted conversation

There are two distinct things killing Monster Hunter discourse right now, and they look similar from outside, which is why every argument about the recent entries goes nowhere.

The first is the dogpile reflex. Someone shows up with a real, structured critique of a current MH game. Mechanical, design, pacing, endgame, whatever. They get labelled negative and the conversation collapses before it starts. Real failure. I've written about it. I'll write about it again.

The second is the one I haven't named hard enough yet. People who have been bitching about Monster Hunter for years, in games they openly say they don't like, in communities they claim to have left, while continuing to show up to those communities to bitch some more. The venter who has built an identity around grievance. Three complaints when World was new, the same three complaints today, recycled across each release, delivered with the same tired weight to whoever will sit still.

These two groups are blaming each other for the state of the discourse and they are both right and they are also both contributing to the rot.

The tell is the contradiction

The chronic venter gives themselves away every time. They say they no longer interact with the wider community while interacting with the wider community. They say their attachment to the franchise died while spending fifteen unbroken minutes detailing their mechanical issues with the newest entry's combat. They say they've been done with MH since the first western release while still being in MH spaces, two decades on, still venting.

If you have been done since MH1, you have been not done for twenty years. That isn't leaving. That is a relationship.

What actually leaving looks like

This is the distinction I think the discourse keeps fumbling. Real disengagement produces something. The unhealthy version just produces more vent.

I've already done my version. Stepped out of the spaces, then went and made the MH subsite you're currently reading this on. Wrote about solo play and the joys of being left alone. Made MAD videos. Built a fashion site. Hunt solo in MHGU at 1 AM with nobody watching. The point is that the energy I used to spend in stream chats and Discord arguments now goes somewhere. There's an output.

Or take the version I sketched in Monster Hunter's Biggest Problem Isn't the Game. The healthy way to be disconnected from the modern community is to find the three other hunters in a Discord call who still want to fight Valstrax for the twentieth time because it's fun and everyone's terrible at it and that's the entire point. Small. Private. Functional. The opposite of haunting stream chats.

I'm not saying you have to be a creator to leave the community correctly. Plenty of people quietly drift away and just play other games and that is completely fine. What I am saying is that if you've spent years telling the world you're done with MH and you're still in MH stream chats every week voicing the same grievances, you haven't moved on. You've found a stable identity inside the community you claim to have left, and that identity is "the disappointed veteran." It's a role. It pays in attention. And the cost of the role is that you have to keep showing up to perform it.

What it does to the rest of us

The reason the community can't have a normal conversation about the newest MH is partly the dogpile reflex. Sure. But it's also the accumulated vent residue from people who never actually leave. Every time someone shows up with a focused, current, fair critique, the response is contaminated by every previous venter who used the same opening line as a wedge for the same recycled complaints. The community has been trained, badly, to read "I have problems with the new MH" as "I am about to recite a grievance liturgy I've been polishing for years," because too often that is exactly what follows.

Both sides are killing the conversation. The dogpilers, by refusing to distinguish between a one time critique and a chronic vent. The venters, by giving the dogpilers an endless supply of reasons to refuse to distinguish.

The test

If you genuinely don't like the new game, fine. I have my own complaints about it. But there is a test for whether you're a critic or a tourist in the discourse. Do you say your piece and go play something else, build something else, hunt with someone else? Or do you keep showing up to MH spaces to perform the not playing?

Because if it's the second one, the franchise didn't push you out. You found a role you like, and the role is grievance.

You didn't leave. You just renamed your relationship and kept showing up.

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